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About FSQuest

A community, and the software behind it.

The brainchild of a Portuguese game master who goes by Mechia, FSQuest started as a simple idea: to adapt a beloved board game to flight sim.

01

Our Story

It all started in 2017. Mechia put together a crack team of dispatchers and community managers to build his first game, Pandemic. For 3 years, he and his team held seasonal events. Manually tracking flights and coordinating game movements in 8-hour shifts, 24 hours a day, for up to 9 days at a time. Volunteers managed as many as 60 flights per day and hundreds over the course of a single event. Over the years, many attempts were made to automate the complex system of planes, cards & dice. In 2020, the difficult decision was made to put the next global pandemic on hold due to the real-world global Covid 19 pandemic. At the time, it felt wrong to role-play amid a real pandemic. So the project was shelved. After a 6-7 year hiatus, PANDEMIC IS BACK!

02

Our mission

Our goal has always been to develop games and activities that challenge pilots and challenge the idea of what flight sim is all about. Why not turn the entire world into an interactive board game? Why not play Dungeons & Dragons with airplanes (we haven't actually figured that one out yet). The sky is the limit, and we just took off.

03

Our Community

We are very proud of the community we have built. It's hard to put into words how awesome it is to see some of our most dedicated members go on to work in the aviation industry. We aren’t taking credit, but we do have some very passionate and knowledgeable members. We also take pride in being an inclusive group. bringing together both flight sim newbies and old hats from around the globe.

04

What we build

To accomplish our goals of not only Hosting new Pandemics but other games as well we built the Outbreak engine. Outbreak is a Meta game engine designed to hook into existing datasources from multiple games. We are VATSIM pilots and this has always been a VATSIM communtiy but we felt flexibility was key. For some of our larger projects down the road. We do our best to leverage existing technologies in the Flight sim communtiy to make the game disapear amongst your already over complicated setup. Our goal has always been transparancy.

By the numbers
6
Events per year
50+
Flights per-event-day
3+
game modes & growing
$0
Free Community Events

Join the community.

Hop into our Discord to fly with us, join an event, or help build the next game.